The Minchin Legacy 1.0

The Minchin Legacy 1.0
Jess’ stats are above, and her lifetime want is to get to the head of the dance career. To make for a random experience, I rolled her aspiration, star sign, and turn ons using this Randomiser.
The lovely legacy shack.
The welcome wagon showed up. I liked the look of this guy for awhile.
Also this girl is quite pretty, if Jess likes girls.
Hi, Vince Noir, get out of my legacy and go back to Howard Moon.
This dude just wandered around giving everyone “earthy” hugs.
Look, a crush is happening, but sadly it’s not directed at Jess.
Vince Noir, get back to your husband, you filthy flirt.
I liked the brown-haired guy, Jess told him a joke, walked away, started a conversation with the plant sim, and then he laughed his ass off.
Since Jess is turned on by plant sims, I tried to suck up to this guy by giving him a gift. Since we have nothing, I gave him that potion that lurks in every sim’s inventory. Naturally, he was underwhelmed.
He’s called Eli. I’m trying to build a relationship here. Games seem to get it done.
So, um, great, but why is he called Jess “Eli”?
Jeez, if she thinks that’s messy, she should live with a guy who plays Magic: The Gathering for a living. Everywhere I look there are cards. Believe me, Jess is overreacting.
Go, Jess, with the promotions. However, nobody has bought a video game.
No fail with the dinner-making. Jess is awesome.
Jess was promoted again, so she called Eli to celebrate.
He’s impressed, because he immediately admires her.
So she charms him.
And that’s all it takes to start a crush.
As a side note, the sunset hack I have is gorgeous, but it makes for ugly pictures.
Jess asks Eli to move in, and he seems pleased.
Look kiddies, putting out will make a guy fall in love with you.
At first I thought he was a wham-bammer, but then I remembered plant sims don’t sleep. I also had to stop my game and remove my hack that makes all lights act as sun lamps. I haven’t played a plant sim in years. Though, to be fair, I’m not playing one now.
Jess is asleep while he’s worried that she’s reading his diary.
While looking in his inventory (didn’t cheat, I put opened Jess’s inventory, and then switched over to Eli), I found plenty of stuff to sell to expand the house, and I also noticed he was a family sim. Cool. On that basis, on with the baby-making.
Well, that’s how the hubby and I do it.
Jess zonks out, and Eli washing the filth of baby-making away.
This is the start of Eli’s obsession with chess. Which is great, because I just put the sun lamp over him, while he sits there racking up the skill points.
Who the hell calls at 4am?
You know, this is so much easier than I thought. Eli’s quite OCD about neatness, so Jess makes a mess while she eats, and Eli cleans up.
Yay, first baby is on the way.
I love that plant sims do the “she loves me, she loves me not” when left to their own devices.
Though the emo face when it ends with “she loves me not” is a bit overblown.
Jess shows off her awesome by being promoted again, though she’s still not in the dance career. She’s checked the jobs every day, but so far, nothing.
This is where Eli starts annoying me with his sunlight depravation. He just keeps moving around, whinging about how he needs sunlight, then runs to another room and repeats the process, and I can’t keep up with the sun lamp.
He finds happiness in the pouring rain.
Then more happiness with “she loves me”.
Puddle splashing. It’s sort of like having a five-year-old.
A really neat five-year-old.
Pop!
We decide we’d best propose.
Then get married.
Eli gets promoted, and brings his identical twin, Edward, home from work. I have no idea which is which.
That’s a huge bump. How many have you got in there?
Chess boy gets in the zone.
Jess, don’t walk away from the fire!
Good girl.
As Eli comes home with a promotion (neither of them are the type to gloat at the mailbox), Jess wakes up, despite having an engergy bar in the red.
It can only mean one thing!
Stats | Torch-Holders | 1 | Perma-Plat Sims | 0 | Shrink Visits | 0 | Social Bunny Visits | 0 | Social Worker Visits | 0 | Accidental Deaths | 0 | Natural Deaths | 0 | Aspiration Failures | 0 | Fires | 1 | Sims passed out | 0 |